Player task reference¶
DEATH¶
Counts the assigned player's death and matches the last Bukkit damage cause.
- Target: Bukkit damage cause, such as
FALL,FIRE, orENTITY_ATTACK. - Progress: One per death.
- Common mistake: The target is a damage cause, not the entity that caused the death.
- Check: Test the selected cause and a different cause.
LOCATION¶
Completes when the assigned player moves inside a configured radius.
- Target: Loaded world, coordinates, and radius.
- Progress: Completes when a full-block movement enters the area.
- Default radius:
5blocks whendistance_from_locationis missing. - Common mistake: The world must already be loaded when the quest loads.
The distance check is strictly inside the radius. A player exactly on the boundary does not match.
LOCATION does not use required_amount.
WALK¶
Counts distance traveled on foot while walking, sprinting, or sneaking.
- Target: None.
- Progress: Distance in blocks; partial blocks can produce decimal progress.
- Included: Walking, sprinting, and sneaking.
- Excluded: Swimming, climbing, falling, flying, gliding, and vehicle travel.
- Common mistake: Adding a material or entity target is not needed.
Only distance gained after the player is being tracked counts. Existing lifetime statistics are used as a baseline, not granted as quest progress.
SWIM¶
Counts swimming distance.
- Target: None.
- Progress: Swimming distance in blocks; partial blocks can produce decimal progress.
- Common mistake: Walking through shallow water does not necessarily increase Minecraft's swimming statistic.
Only distance gained after the player is being tracked counts. Walking, sprinting, flying, and vehicle travel do not count.
JUMP¶
Counts increases to the player's Minecraft jump statistic.
- Target: None.
- Progress: Number of jumps recorded by Minecraft.
- Common mistake: Adding a material or entity target makes the task invalid.
The player's existing lifetime total is used as a baseline and does not become quest progress.
BOAT¶
Counts distance traveled by boat.
- Target: None.
- Progress: Boat distance in blocks; partial blocks can produce decimal progress.
- Common mistake: Swimming and walking through water do not count.
Only distance gained after the player is being tracked counts. Existing lifetime statistics are used as a baseline.
MINECART¶
Counts distance traveled by minecart.
- Target: None.
- Progress: Minecart distance in blocks; partial blocks can produce decimal progress.
- Common mistake: Walking along rails does not count.
Only distance gained after the player is being tracked counts. Existing lifetime statistics are used as a baseline.